24.09.2025, 09:46 PM
(This post was last modified: 24.09.2025, 10:02 PM by Patrice Terrier.)
Jules
For your information.
I just posted a new release of my 3D engine (OR version 4.02).
When you have time, give it a try, there is a demo that shall blow your socks off.
Now for your gauge, do you know the PlgBlt
use:
For your information.
I just posted a new release of my 3D engine (OR version 4.02).
When you have time, give it a try, there is a demo that shall blow your socks off.
Now for your gauge, do you know the PlgBlt
Code:
PlgBlt
- Works with a source HDC that has a bitmap selected; fills a dest parallelogram from a source rect.
- Great for rotation/scale/shear; pass the 3 destination points (TL, TR, BL).
- No per-pixel alpha; for alpha use
(msimg32) or GDI+ / layered windows.Code:AlphaBlend
- Quality depends on the driver; try
before calling.Code:SetStretchBltMode(hdcDest, HALFTONE)
- Optional 1-bpp mask lets you punch holes (simple transparency).
www.objreader.com
GDImage.dll (graphics library), WinLIFT.dll (skin engine)
GDImage.dll (graphics library), WinLIFT.dll (skin engine)