Pac-Man maze
#6
(08-30-2025, 10:18 PM)Jules Marchildon Wrote: Thanks Kurt,
Yes,  like this that created the last image.

Code:
  maze(0)  = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"
  maze(1)  = "X            XX            X"
  maze(2)  = "X XXXX XXXXX XX XXXXX XXXX X"
  maze(3)  = "X XXXX XXXXX XX XXXXX XXXX X"
  maze(4)  = "X XXXX XXXXX XX XXXXX XXXX X"
  maze(5)  = "X                          X"
  maze(6)  = "X XXXX XX XXXXXXXX XX XXXX X"
  maze(7)  = "X XXXX XX XXXXXXXX XX XXXX X"
  maze(8)  = "X      XX    XX    XX      X"
  maze(9)  = "XXXXXX XXXXX XX XXXXX XXXXXX"
  maze(10) = "    X XXXXX XX XXXXX X    "
  maze(11) = "    X XX          XX X    "
  maze(12) = "    X XX XXXXXXXX XX X    "
  maze(13) = "XXXXXX XX X      X XX XXXXXX"
  maze(14) = "          X      X          "
  maze(15) = "XXXXXX XX X      X XX XXXXXX"
  maze(16) = "    X XX XXXXXXXX XX X    "
  maze(17) = "    X XX          XX X    "
  maze(18) = "    X XX XXXXXXXX XX X    "
  maze(19) = "XXXXXX XX XXXXXXXX XX XXXXXX"
  maze(20) = "X            XX            X"
  maze(21) = "X XXXX XXXXX XX XXXXX XXXX X"
  maze(22) = "X XXXX XXXXX XX XXXXX XXXX X"
  maze(23) = "X  XX                XX  X"
  maze(24) = "XXX XX XX XXXXXXXX XX XX XXX"
  maze(25) = "XXX XX XX XXXXXXXX XX XX XXX"
  maze(26) = "X      XX    XX    XX      X"
  maze(27) = "X XXXXXXXXXX XX XXXXXXXXXX X"
  maze(28) = "X XXXXXXXXXX XX XXXXXXXXXX X"
  maze(29) = "X                          X"
  maze(30) = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"


You can improve the look of it by a higher resolution to your map. But then, you have the track space issue, where moving inside the map has to be limited to specific map spaces. So, for instance, where you have X for a wall and a space for an open area, you could also have another character to designate a motion track, within the open areas. This will reduce the code required to track the movement to the space, since it can only move to a track space. Testing for walls and the like becomes a non-problem.
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Messages In This Thread
Pac-Man maze - by Jules Marchildon - 08-30-2025, 03:28 AM
RE: Pac-Man maze - by Stuart McLachlan - 08-30-2025, 04:15 AM
RE: Pac-Man maze - by Jules Marchildon - 08-30-2025, 11:07 AM
RE: Pac-Man maze - by Kurt Kuzba - 08-30-2025, 01:30 PM
RE: Pac-Man maze - by Jules Marchildon - 08-30-2025, 10:18 PM
RE: Pac-Man maze - by Kurt Kuzba - 08-31-2025, 11:36 AM
RE: Pac-Man maze - by Stuart McLachlan - 08-31-2025, 11:46 AM
RE: Pac-Man maze - by Kurt Kuzba - 09-01-2025, 11:33 AM
RE: Pac-Man maze - by Jules Marchildon - 08-31-2025, 01:24 PM
RE: Pac-Man maze - by Jules Marchildon - 09-01-2025, 11:01 PM

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