Pac-Man maze
#2
ISTM that if you are happy for those large areas to be filled rather than empty internally you just need to store a flag for whether each square is filled or not and a flag for whether it has a "dot"
For any empty block you just need to look at four adjacent blocks to determine whether you can move there or not.

   

Note, you walls are one wide and your passages are two wide. That is back asswrd. Smile
Movement ain't gonna work.
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Messages In This Thread
Pac-Man maze - by Jules Marchildon - 08-30-2025, 03:28 AM
RE: Pac-Man maze - by Stuart McLachlan - 08-30-2025, 04:15 AM
RE: Pac-Man maze - by Jules Marchildon - 08-30-2025, 11:07 AM
RE: Pac-Man maze - by Kurt Kuzba - 08-30-2025, 01:30 PM
RE: Pac-Man maze - by Jules Marchildon - 08-30-2025, 10:18 PM
RE: Pac-Man maze - by Kurt Kuzba - 08-31-2025, 11:36 AM
RE: Pac-Man maze - by Stuart McLachlan - 08-31-2025, 11:46 AM
RE: Pac-Man maze - by Kurt Kuzba - 09-01-2025, 11:33 AM
RE: Pac-Man maze - by Jules Marchildon - 08-31-2025, 01:24 PM
RE: Pac-Man maze - by Jules Marchildon - 09-01-2025, 11:01 PM

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